8/14/2023 0 Comments Terraria steam sale historyThe crafting game joins a select few games to have ever achieved 1 million positive reviews on Steam, all of which are games by big-budget developers - Dota 2 (Valve), PUBG: Battlegrounds (Krafton, formerly Bluehole), Counter-Strike: Global Offensive (Valve), and Grand Theft Auto 5 (Rockstar). Using a chart, you can predict price change. Price charts display the history of price changes. Go to the game page and you will find information such as current price, the highest price, the lowest price, sales and the price chart. In May 2020, the developers announced that Terraria would receive its final update, but as of September 2022, updates have continued to trickle every few months. Select a game from 'Discounts' or 'Popular' listings, or use the search box to find the game you want to buy. What is the best way to predict when a Steam game will be on sale at. Since its release, there has been a steady stream of content updates. The game that has generated the largest amount of sales in history is Minecraft. Terraria has been around for ten years, released in May 2011. “Indie” is a title that used to mean self-funded, but nowadays is applied to all games not created by massive games studios, such as Santa Monica Studios or Blizzard. I still have yet to beat three of the 14 bosses that are now in the game ( Terraria got its start with just three bosses, so we've come a long way indeed), which means that if I want to see all that the game has to offer – and I do – I have quite a bit of playtime still ahead of me.Terraria, a 2D crafting and exploration game similar to Minecraft, became the first Steam indie title to achieve 1 million positive reviews.įirst spotted by TheGamer, Terraria made history earlier today as the first “indie” title to break the milestone of one million positive reviews. Despite the fact that Terraria's content has been doubled two or three times over in the eight years since release, it still only costs $10 – a very rare sight here in 2019, where major publishers are intent on squeezing every penny out of players as they can, goodwill be damned.Īccording to Steam, I have 740 hours in Terraria and I'm still 18 achievements away from unlocking all of them. For those of us who were around in the early days, it can be difficult to remember what Terraria was like in 2011, but the launch trailer embedded below might bring back a few dormant memories for Terraria veterans – compare that to the Journey's End trailer above to see just how much Terraria has changed over the years.Īll of these changes and additions were implemented as free updates. These content updates have vastly increased the number of items in the game while at the same time overhauling sprites adding new biomes, enemies, and bosses and making a ton of quality of life changes. The fourth and (supposedly) final content update, Journey's End, is scheduled to ship out in 2020. What's the driving force behind Terraria's success? It's the same thing that drives my love for the game: not only is Terraria a lot of fun to play, but throughout the past eight years, Spinks and his team at Re-Logic have been periodically delivering massive content updates for the game. If you look at the game's store page on Steam, it has nearly 300,000 user reviews that have been "overwhelmingly positive," which is no small feat. Though it got its start on PC, Terraria is now available on every modern platform, and back in May, Re-Logic (the company Spinks founded in 2011 to develop and publish the game) announced that Terraria had sold more than 27 million copies. Combine that exposure with its $10 price tag (along with the fact that TotalBiscuit and Jesse Cox returned to the game at various points afterward), and Terraria had all the makings of a successful indie game.įast forward to 2019 and I'm guessing that there are still days where Terraria creator Andrew Spinks thinks he's living a dream. I think Terraria received its first big hit of exposure when YouTubers TotalBiscuit and Jesse Cox recorded a long series of videos that documented a co-op playthrough of the game.
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